General Information
When creating a character you can choose up to 2 abilities you can get. As you rank up, you can choose more and more abilities.
From recruit you can get 2 abilities. From disciple you can get 3 abilities. From veteran you can get 4 abilities. From assassin/templar you can get 5 abilities.
Cooldown starts after duration ends or is stopped being used, if there is no duration the cooldown starts after use of ability.
Abilities
Charge. Cooldown - 8 posts.
Charges straight forward knocking away a crowd that is touched.
Can do stun for 1 post if touched.
Sprint Boost. Duration is 1 post, cooldown - 5 posts.
Increases running speed by twice than normal.
Disguise. Duration is 2 posts, cooldown - 8 posts.
Changes own appearance.
Hidden Gun. Cooldown - 10 posts.
Shoots a target from range.
Must own bullets to use. Buy at blacksmith. When getting the ability, you get x10 free bullets.
Smoke Bomb. Cooldown - 6 posts.
Stuns people that are close for 1 post.
Must own smoke bomb to use. Buy at trader. When getting the ability, you get x10 smoke bombs.
Eagle/Templar Vision. Duration is 1 post, cooldown - 6 posts.
Automatically recognize target and pursuer if they are in sight.
Others can see if someone uses Templar Vision
Poison. Cooldown - 8 posts.
When touching a person, after one post he or she will die.
Must own poison to use. Buy at trader. When getting the ability, you get x10 free poisons.
Firecrackers. Duration is 1 post, Cooldown - 6 posts.
Blinds a person and can reveal templars, assassins.
Must have firecrackers to use. Buy at trader. When getting the ability, you get x10 free firecrackers.
Throwing Knives. Cooldown - 6 posts.
Slows down the person that is hit two times slower than normal for one second.
Makes him/her (that is hit) fall when climbing.
Must have throwing knives to use. Buy at blacksmith. When getting the ability, you get x10 free throwing knives.